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Showing content with the highest reputation since 10/15/26 in all areas

  1. ****************************************** Bingo Bell ****************************************** Manufacturer - Bell-Fruit (token version) Stake - 5p or 5p token a game; 10p a game and a 5p token change Wins - 2 to 5 tokens; any 2 lines pay 5 ****************************************** The game starts on the coin and spins the reels three times; numbers on the payline go to the card. Then two nudges (one number each), or collect, or another coin. ****************************************** Shortcuts... 7 - Enter 5p 8 - Enter 10p 0 - Enter 5p token 1-3 - Nudge reel 1-3 Space - Collect ****************************************** Artwork redrawn from photographs of the machine; reel bands partly from photographs, Circuit from Bell-Fruit's service manual (no wiring diagram). ****************************************** Layout by Pete Walton Thanks to the MPU Mecca for the resources ****************************************** Bingo_Bell_v2.zip
    6 points
  2. Hi Guys, it's been a while. Nothing new to add to the topic, but a few of you might be interested in a new venture I've taken on. https://frankbirdauthor.uk/ You can find a link to my novel!
    4 points
  3. Nifty Fifty (MPU4) – Solid Silver minimum £1 mod I have a Barcrest Nifty Fifty (checksum-removed) ROM. The Solid Silver feature (triggered by three 50p symbols) used to be able to award 50p. I wanted the minimum award to be £1 while leaving the feature start, lamps, animation, and the rest of the payout logic untouched. Two prize tables were patched: Table at $9C28 Table at $9496 All leading 01 entries in both tables were changed to 02. This forces the lowest possible Solid Silver prize to £1. The file is based on the existing checksum-removed master so no checksum is re-introduced. The working version is: Nifty Fifty - Grok - V4 - Solid Silver Min Pound WhatsApp Video 2026-10-18 at 00.26.25.mp4 NIFTY GROK 4 PROM 1 - 27256.bin NIFTY GROK 4 PROM 2 - 2764.bin
    4 points
  4. this has tonight interested me to look at what i did years ago, it was definitely a ball ache to change the codes manually which resulted in burning a useless chip that wouldn't work in a machine and of course just loosing the cost of the chips which are becoming more difficult to find. so I have started with AI tonight to do a program which askes for the code needed and insets in into the right place in my original code. this would then make it much easier to produce correct chips as there is no where to get them made these days. so if needed i may be able to make them in the future
    3 points
  5. I am happy to present to you my MPU 1 Emulation as part of the JFruit Emulator. with thanks to the MPU Mecca for the resources Play Big Apple Play Golden Nudge It Play Lucky Nudge Play Match It Play Match Up
    3 points
  6. I now have everything i need for this one
    2 points
  7. Does anyone have an Electrocoin BAR-X machine where they can test / give feedback about my prototype reproduction board. The board "Universal 8205" is found in the very early BAR-X machines. You would just need to transplant the eprom's from your board. I'm happy to post to you and provide a return label.
    2 points
  8. I changed the nudge stopper to a maximum of 10 and i thought the CASH PRIZE needed some love so instead of getting a lame dead useless few pence for a feature that takes longer to get i changed it to Give the player more fun.... wow i really like my machine now 3 X REPEATS on the cash prize it holds sometimes on the SKILL as well. trust me it dont always give this much but it makes the CASH PRIZE now worth going for WhatsApp Video 2026-11-12 at 03.02.08.mp4
    2 points
  9. Gentlefolk, Thank you for your interest in the removal of the Royal Exchange gamble block. It's encouraged me to post a similar document detailing how I did the same for Stake Up (and Multiplay) about six months ago, for all those who are interested in the inner workings of these machines. They made no effort to consider what you would win if your double-or-nothing gamble succeeded; they were, quite literally, a random 50-50 win or lose. The programmers were probably happy with this as the gambles were limited to £10 so nothing too calamitous would happen. With the new ROMs, of course, it could discover that it has paid £100! These were MPU4 machines and they used Motorola's 6809 code. Although this was built on the 6800 code which was used for the MPU3 machines, it is an order of magnitude more difficult to fathom. Do please bear this in mind if you look through the attached document; it is very much written for coders! Many thanks again for your interest and comments, Bernard STAKE UP AND MULTIPLAY GAMBLE BLOCK REMOVAL.docx
    2 points
  10. Thank you for posting, this is a very interesting read and extremely informative.
    2 points
  11. ****************************************** Lucky Horseshoes by Pete Walton ****************************************** Manufacturer - JPM (1978, drawing 1534) Stake - 5p, 2 plays 10p or 10p token Jackpot - £1 (paid in tokens) ****************************************** Shortcuts... 7 - Enter 5p 8 - Enter 10p 0 - Enter 10p token 9 - Enter 50p for change 1-3 - Holds X - Hold cancel Space - Start (and feature start) ****************************************** Artwork redrawn from photographs of the machine; Circuit from JPM's wiring diagram 1534. ****************************************** With thanks to the MPU Mecca for the resources Lucky Horseshoes.zip
    2 points
  12. Posted 2 minutes ago · IP (edited) Brenco - The Mint (Electro Mechanical) ****************************************** The Mint by Pete Walton ****************************************** Manufacturer - Brenco Stake - 2p one play, 10p five plays Top award - 25p Gold award token ****************************************** Shortcuts... 7 - Enter 2p 0 - Enter 10p 1-3 - Holds M - Mint Space - Start ****************************************** Artwork redrawn from photographs of the machine; reel strips from photographs of parts of them. Circuit from Brenco's schematic and service sheets; cam timings designed. ****************************************** Thanks to the MPU Mecca for the Schematics Download for MFME The Mint.zip or play now in JFruit
    2 points
  13. Ace System 100 - Early 1980s Clubbers, with thanks to the MPU Mecca for the resources Silver Machine Rainbows End
    2 points
  14. Here is my STOP THE CLOCK modded roms 1: all cash 3 pounds 2: nudge block uncapped to 12 nudges on random stop 3: character and checksum removed (so you can make a spare card like i did) MOD 7B - CHARACTER REMOVED - TO BURN TO EPROMS.zip
    2 points
  15. Ok I am unable to get SMASH AND GRAB glass, so I did the next best thing. I programmed a SMASH N GRAB program so the bulbs go into the bell in the machine "HIT THE TOP" and not the pig, and the bulbs go in a linear number order and dont just drop in The trade exchange (4th button), I have made it share the HIT OR MISS feature Button (both switch and lamp) As SAG V1 is a 3-pound jackpot and my glass is 4 pound i have programmed SAG V1 HYBRID to be 4 pound with 2 pound trade exchange. Watch it to believe it lol Removed the Checksum and the character, so no security boot-up alarms
    1 point
  16. That would take me a couple of months to sort out
    1 point
  17. Good it's got better. I'll give it a go yeah but who knows if I'll land better results. I'll pm my address.
    1 point
  18. Hopefully it will be up and running in a couple of days,, the cab isn’t the best but let’s see what I can do ,,
    1 point
  19. Leave it with me Pete I’m away from pc at the moment
    1 point
  20. At least you know now @booze.net What are you reading the roms with? I have a dataman and it has a way of error checking with high and low voltage I think. I had some knackered rare roms a few years ago (for bonus talker i think) and they didn't read very well. I found i got way fewer errors after heating the roms with a hair dryer and re reading. Maybe worth a try if you have a decent programmer thought if you did you'd probably have known the dump was bad. I don't mind having a go if you want to send them my way to try? This was the thread https://www.fruitemu.co.uk/ib/topic/19183-bonus-talker-roms/#comment-300747
    1 point
  21. I have been a long time lurker over many years, spent a long time fixing personal home machines. I have been working with a guy to bring reproduction boards to revive damaged (usually battery corroded) back to life. So basically, two guys creating reproduction fruit machine mainboards and game cards. Now obviously, these are blank boards and require a donor board, time and effort to build. Most of these boards have easy to solder through hole components which minimal skill level is required. Obviously some have SMD parts such as EPOCH, Astra IO3 CPU Card where more skill will be required. ------------------ Most boards range from £15 to £25, and some discounts can be made for larger amounts. I'm based in the UK but can pretty much ship anywhere but at buyers cost. Feel Free to drop a Comment or DM for any questions ------------------ When a new board is released for sale, BOM documents and Notes will be uploaded here: https://drive.google.com/drive/folders/1zteijgZ6kcggR_ZUyvWFackC2KUOpF-0 I do have a Facebook group (same as this thread title) where you can reach out to me to purchase. Tested & Verified Designs: Maygay - EPOCH Maygay - M1B Bell-Fruit - Scorpion 2 Barcrest - MPU4 Ace Coin - SP.ACE In Progress Testing: Bell-Fruit - Scorpion 1 JPM - System 80 CPU (2708 Version) Coming Soonish: Maygay - M2 CPU Card Bell-Fruit - System 85 Maygay - MMM Electrocoin - Universal 8205 Astra - I/O CPU Card Planned: Project Coin - PC92 Project Coin - Procon JPM - System 5 Global - Stealth In other news, we are now able to offer "REEL MCU" IC replacements for ACE Coin - SP.ACE Boards.
    1 point
  22. One weird arcade in New Brighton, by the Marina had 2 of these. And yes, they are very additive. No tokens, but 2p play the version I played. Totally dark though, no flo tubes, which made it a bit more spooky. I thought I was dreaming this, but very happy this has become emulated eventually Statto
    1 point
  23. I am finding this machine strangely addictive 🤣
    1 point
  24. Great to see electro mechanical machines in the releases. I have the actual machine
    1 point
  25. Hi all . Had to creare a new account as I couldn't get in with my old details , and I couldn't see any way to contact admin . Hopefully I'll get back in to my old account . Sammy
    1 point
  26. Some more information. I asked Claude to patch out whatever the code was checking for which was preventing the ROM from running. It turns out that the reason the game won't run is because the code is corrupted. So the ROM dump I posted here is bad. Part of the EPROM has rotted and the data is lost. The sound ROM is good. The machine was used on a canal boat and the humidity and close proximity to water has like damaged the EPROM. Claude was able to salvage 80% of the game code but it's not enough to make a good dump. I tried giving Claude another ROM by Eurotek Designs in order to re-build the missing data, but the game is too different and doesn't share any code with Rol-a-top. So until a good dump turns up or I can find another machine, I can't get this machine working. Paul
    1 point
  27. Hi, We never did anything with it, did you want for free? Just need to collect before 15th November , pref before in Princes Risborough, Bucks.
    1 point
  28. Thank you very much. I'm delighted you enjoyed it.
    1 point
  29. Great to see all these electromechanical releasees. Many thanks Pete.
    1 point
  30. This is an Electro Mechanical Clubber from 1976 called The Gambler from the long defunct Automatic Fruit Designs Ltd. Thanks to the MPU Mecca for the Schematics Manufacturer - AFD Timer settings - 21-9-76 Stake - 5p, 2 plays 10p Jackpot - £40 (super odds) ****************************************** Shortcuts... 7 - Enter 5p 0 - Enter 10p 9 - Enter 50p for change 1-4 - Holds X - Cancel C - Collect G - Gamble Space - Start ****************************************** Download and play in MFME The Gambler.zip or play right now in JFruit
    1 point
  31. Thanks Pete:) BTW There is an old Bronco coming up for sale in Dorset. SILVER CHEST FRUIT MACHINE
    1 point
  32. Ace Bullion Bars Play Bullion Bars Ace - The Clubman Play The Clubman With thanks to the MPU Mecca for resources
    1 point
  33. Many thanks for this @pete_w. Bullion Bars was the first clubber I played legally. I won £16 that night, paid out in 50p's Back in those days it was about 32p a pint, makes you think then your are throwing 10ps in it. Is there any chance of payout sounds? Cheers WF.
    1 point
  34. A Couple of Classic old Marian Electronics games, 1 is a Z80 based Video Machine and the other is a TMS9995 based standard fruity. Thanks to the MPU Mecca Members for the resources. Click to Play Coppa Lot Click to Play U-Boat Torpedo
    1 point
  35. It's coming along Play Big Apple
    1 point
  36. Many thanks. Is there anyway to download and separate the roms and layouts in case, for example I'm missing the rom files?
    1 point
  37. Thank you. I appreciate it's tough going but I hope it will be useful for someone. These gambling blocks seem to annoy everyone these days! Back in the day, they probably saved a lot of people some money 😄
    1 point
  38. Hi all... Firstly, I hope you all had a peaceful Christmas and I wish you all the best for the New Year 2026. Sorry for such a long time in posting, but eh, those of you in FME-land who know me will know that is just me. I want everyone to promise one thing this year and that is look after your health - if in doubt, get it checked out! It could save your life. Take care everyone, Daryl x
    1 point
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