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Showing content with the highest reputation since 09/22/26 in all areas

  1. Gentlefolk, I've uploaded a new set of ROMs for Barcrest's Royal Exchange. The original imposed a gamble limit of £20 for all initial wins less than that. The new version will allow a gamble of the current win up to a maximum of £100. Here, I've attached a Word document explaining how this was achieved for all folk who, like me, used to think "How did they do that?!". Please be aware that it is not for the faint-hearted 😊 I'd like to thank chris217 for reintroducing me to the wonderful world of 1980s fruit machines, Sulzer Ned for drawing my attention to the idea the the emulated ROMs can be tinkered with and Eddie Coxon, who advised me of the programming language used and provided me with a huge manual and lots of helpful advice and hints. Now that you all know exactly whom to blame, I hope you enjoy the new version together with this documentation. Best wishes, Bernard ROYAL EXCHANGE GAMBLE BLOCK REMOVAL.docx
    6 points
  2. I had a go at making some replacement backlit bands for Tensation a couple of years ago. They came out pretty good, but it was a lot of time and effort. Sadly, I no longer have access to the printer.
    5 points
  3. Yesterday I took the Win stepper apart to soak it in vinegar overnight, and today I cleaned it – it was just like slime that came off. I lubricated it where necessary and put it back together. It took a bit of fiddling about and fine-tuning.
    5 points
  4. Here is my STOP THE CLOCK modded roms 1: all cash 3 pounds 2: nudge block uncapped to 12 nudges on random stop 3: character and checksum removed (so you can make a spare card like i did) MOD 7B - CHARACTER REMOVED - TO BURN TO EPROMS.zip
    4 points
  5. So, I’ve made a bit more progress; I didn't have time for the project for a few days. The parts that had been sandblasted have now been painted. In the meantime, I started working on the mechanical score counter; I completely disassembled and rebuilt it. That was certainly necessary, as some parts were already wearing against each other due to stiff movement and a lack of grease. I also installed the coin tubes.
    4 points
  6. Nifty Fifty (MPU4) – Solid Silver minimum £1 mod I have a Barcrest Nifty Fifty (checksum-removed) ROM. The Solid Silver feature (triggered by three 50p symbols) used to be able to award 50p. I wanted the minimum award to be £1 while leaving the feature start, lamps, animation, and the rest of the payout logic untouched. Two prize tables were patched: Table at $9C28 Table at $9496 All leading 01 entries in both tables were changed to 02. This forces the lowest possible Solid Silver prize to £1. The file is based on the existing checksum-removed master so no checksum is re-introduced. The working version is: Nifty Fifty - Grok - V4 - Solid Silver Min Pound WhatsApp Video 2026-10-18 at 00.26.25.mp4 NIFTY GROK 4 PROM 1 - 27256.bin NIFTY GROK 4 PROM 2 - 2764.bin
    3 points
  7. Does anyone have any other Summit Coin roms ? I Have Ultimate Nudge already, I am got the tech running on my JFruit emulator. If you are interested you can try it at Click to Play Ultimate Nudge
    3 points
  8. I am happy to present to you my MPU 1 Emulation as part of the JFruit Emulator. with thanks to the MPU Mecca for the resources Play Big Apple Play Golden Nudge It Play Lucky Nudge Play Match It Play Match Up
    3 points
  9. Ace System 100 - Early 1980s Clubbers, with thanks to the MPU Mecca for the resources Silver Machine Rainbows End
    3 points
  10. Thank you. I appreciate it's tough going but I hope it will be useful for someone. These gambling blocks seem to annoy everyone these days! Back in the day, they probably saved a lot of people some money 😄
    3 points
  11. well done bernard. i will probably do NIFTY 50 today to rid the petty 50p on the solid silver so you at least win a pound. I unblocked the nudges and cash prize on STOP THE CLOCK so the nudges go to 12. it so far runs good. I think the club machine blocks were more aimed at the DOUBLE OR NOTHING gambles so the machines didnt get smashed up. can you imagine having 50 quid and do a double all or nothing and it lands on lose
    3 points
  12. 3 points
  13. Pinball Heaven stock them on eBay. https://www.ebay.co.uk/itm/371532527747
    3 points
  14. I’ve had a bit of time again, this time to work on the mechanism control sequence timer. This one was also covered in rust and grime. The gearbox was almost seized up; I could barely turn it by hand, but luckily a bit of penetrating oil did the trick. That could easily have cost me the motor. I’ve also started dismantling the door; I’d already taken it off. So that various parts can be soaked in cleaning vinegar.
    3 points
  15. It was time to clean the credit count sequence timer; it was dirty and covered in rust. It was quite a job to get it apart. Fortunately, I’d already replaced the AMP plugs on the switches. After a thorough clean, something wasn’t quite right when I was putting it back together – I kept losing the screws from the switch terminals. It turned out I’d turned the 4-sided rod the wrong way round, which meant the screws didn’t fit. So I took it apart again and paid close attention this time. Some new bulbs (6V 2W) had also arrived, so I replaced them straight away. I also fitted new film capacitors for the RC snubbers. The old ones were already starting to crack and their capacitance was barely there.
    3 points
  16. ****************************************** Lucky Horseshoes by Pete Walton ****************************************** Manufacturer - JPM (1978, drawing 1534) Stake - 5p, 2 plays 10p or 10p token Jackpot - £1 (paid in tokens) ****************************************** Shortcuts... 7 - Enter 5p 8 - Enter 10p 0 - Enter 10p token 9 - Enter 50p for change 1-3 - Holds X - Hold cancel Space - Start (and feature start) ****************************************** Artwork redrawn from photographs of the machine; Circuit from JPM's wiring diagram 1534. ****************************************** With thanks to the MPU Mecca for the resources Lucky Horseshoes.zip
    2 points
  17. Posted 2 minutes ago · IP (edited) Brenco - The Mint (Electro Mechanical) ****************************************** The Mint by Pete Walton ****************************************** Manufacturer - Brenco Stake - 2p one play, 10p five plays Top award - 25p Gold award token ****************************************** Shortcuts... 7 - Enter 2p 0 - Enter 10p 1-3 - Holds M - Mint Space - Start ****************************************** Artwork redrawn from photographs of the machine; reel strips from photographs of parts of them. Circuit from Brenco's schematic and service sheets; cam timings designed. ****************************************** Thanks to the MPU Mecca for the Schematics Download for MFME The Mint.zip or play now in JFruit
    2 points
  18. 2 points
  19. Yes i would love to have met someone who programmed them. My son designs games for children online and he has a programmer that makes the software. I am pretty sure i was told 20 years ago that the same guy that designed both SMASH AND GRAB and BIG SHOT moved to the states. There was also easter eggs programmed into alot of these so the programmers would go around the country if they lost their jobs and canned them. I think i heard an ACE prgrammer got caught out. Would have loved to have been about then. I was only 14 when sag came out , i was in the industry but was told i would never learn how to break into these programs. I said "HOLD MY BEER"
    2 points
  20. Its sounds good bernard but if you remove the gain code then what would happen on unlimited nudges 🤔. Id hate to fluff the jackpot and then think it doesn't matter as gain will nudge the bars in but, without the gain obviously this isnt possible unless its a different bit of code for the unlimited nudge gain .
    2 points
  21. Thanks for this, John. Exactly the same point was made to me verbally only a few days ago. The 'exchange for nudges' option ensures that you don't get a decent win and it doesn't offer it at all if the current win is too high. Ignoring the cherries is, I think, possible as the code stops looking for winning symbols once it finds a cherry. Telling it to stop looking appears fairly straightforward but you would then need to avoid the GAIN code which looks for an alternative when it finds a win. Obviously, it won't find one if the whole point is to ignore the lesser win. That is far more difficult. I'll take a look when I get some time. Please don't hold your breath 😊
    2 points
  22. Thank you, sir - I do agree, but I also wonder who would have risked a gamble of £50 or thereabouts forty years ago? 🤣
    2 points
  23. https://www.ebay.co.uk/itm/371532527747
    2 points
  24. Thanks, Sulzerned. Luckily, I was able to buy them from an online pinball shop.
    2 points
  25. Still very usable Mike. If you can get some decent hi res pics of a bottom glass for sag you could go down the perspex route which would be cheaper than glass printing.
    2 points
  26. Gentlefolk, Thank you for your interest in the removal of the Royal Exchange gamble block. It's encouraged me to post a similar document detailing how I did the same for Stake Up (and Multiplay) about six months ago, for all those who are interested in the inner workings of these machines. They made no effort to consider what you would win if your double-or-nothing gamble succeeded; they were, quite literally, a random 50-50 win or lose. The programmers were probably happy with this as the gambles were limited to £10 so nothing too calamitous would happen. With the new ROMs, of course, it could discover that it has paid £100! These were MPU4 machines and they used Motorola's 6809 code. Although this was built on the 6800 code which was used for the MPU3 machines, it is an order of magnitude more difficult to fathom. Do please bear this in mind if you look through the attached document; it is very much written for coders! Many thanks again for your interest and comments, Bernard STAKE UP AND MULTIPLAY GAMBLE BLOCK REMOVAL.docx
    1 point
  27. Thanks Pete:) BTW There is an old Bronco coming up for sale in Dorset. SILVER CHEST FRUIT MACHINE
    1 point
  28. 1 point
  29. Many thanks. Is there anyway to download and separate the roms and layouts in case, for example I'm missing the rom files?
    1 point
  30. Great work Pete, superb to see this tech running!
    1 point
  31. Brilliant, thank you for doing it Bernard.. 🤩 Another challenge for you if you get time.🙏 This is an issue I think spoils the fun on Royal Exchange for home use.... When you exchange for nudges there's always a pesky cherry that stops you getting a better win, would it be possible for the software to ignore the cherry and nudge in a better win? John
    1 point
  32. Great work Bernard. Can't say that I understand it. Impressive though 👏. Thanks for sharing and explaining 🙂
    1 point
  33. Amazing stuff bernard and.hats off to you for this great work which definitely adds a better game to these mpu3 clubbers.
    1 point
  34. A wee update on this the machine is all back working albeit it needs a new alphanumeric display,a thank you to everyone who commented on this post especially netdent and midibob who helped alot. Cheers Brian
    1 point
  35. 1 point
  36. If at all possible could you dump the roms please.
    1 point
  37. Hi, Great restoration work. Congratulations.
    1 point
  38. Yes, of course, Daveo138 and Sulzerned, it is in the Netherlands. link : GE44 6volt 2watt 10mm bajonetlamp
    1 point
  39. I’ve just tested it, and it works; I’m using MFME V20. You’ll need a newer version.
    1 point
  40. Morning Nick, yes that would be the plan I think! It's finding someone with the machine and the time to be able to help! Fingers crossed someone sees this that can help 🤞🤞
    1 point
  41. Hi just got my first barcrest horizon machine (RAINBOW RICHES) and I have joined the site to gain experience in maintaining my new interest
    1 point
  42. Yep I have a few sets ,, I had a them printed last week
    1 point
  43. Bingo Bell, I have the original version. 5p play with a dual 10p/5p coin mech and single 5p token mech. all payouts made in 5p tokens. 10p in gives one play and one token change. auto start spins reels three times and any numbers that fall on win line will light up the corresponding number on the top bingo card. after three spins the player has the option of two nudges which can be used on any reel to gain more win lines. Number 46 in the centre line is always lit as a free number. An experimental machine from BF running electro tech 50v with operating boards running on a 24v supply. Edit.. Missed the main feature out where a possible random bonus can occur during any game. As the reels spin, The machine will light the full bingo card and can repeat.
    1 point
  44. Disconnect the motor from the gearbox by removing the spring clip across the back of the motor. the gearbox is held to the timer side plate by two small screws either side of gearbox but leave for now as it's still connected to the main timer cam shaft. Remove the far end plate away from motor by the three securing nuts on the rod clamps.pic 2 You can now remove the main cam shaft by releasing the hex nut securing it to the gearbox shaft.pic 3 disconnect the motor end plate via three locking nuts and disconnect the gearbox from the side plate by removing the two small screws. the grey cam switch holders can now be slid along and off the three securing rods.
    1 point
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