Jump to content

Leaderboard

    [[Template core/front/popular/memberRow is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] [[Template core/front/popular/memberRow is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] [[Template core/front/popular/memberRow is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] [[Template core/front/popular/memberRow is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]

Popular Content

Showing content with the highest reputation since 10/13/26 in all areas

  1. ****************************************** Bingo Bell ****************************************** Manufacturer - Bell-Fruit (token version) Stake - 5p or 5p token a game; 10p a game and a 5p token change Wins - 2 to 5 tokens; any 2 lines pay 5 ****************************************** The game starts on the coin and spins the reels three times; numbers on the payline go to the card. Then two nudges (one number each), or collect, or another coin. ****************************************** Shortcuts... 7 - Enter 5p 8 - Enter 10p 0 - Enter 5p token 1-3 - Nudge reel 1-3 Space - Collect ****************************************** Artwork redrawn from photographs of the machine; reel bands partly from photographs, Circuit from Bell-Fruit's service manual (no wiring diagram). ****************************************** Layout by Pete Walton Thanks to the MPU Mecca for the resources ****************************************** Bingo_Bell_v2.zip
    6 points
  2. Here is my STOP THE CLOCK modded roms 1: all cash 3 pounds 2: nudge block uncapped to 12 nudges on random stop 3: character and checksum removed (so you can make a spare card like i did) MOD 7B - CHARACTER REMOVED - TO BURN TO EPROMS.zip
    5 points
  3. Hi Guys, it's been a while. Nothing new to add to the topic, but a few of you might be interested in a new venture I've taken on. https://frankbirdauthor.uk/ You can find a link to my novel!
    4 points
  4. Nifty Fifty (MPU4) – Solid Silver minimum £1 mod I have a Barcrest Nifty Fifty (checksum-removed) ROM. The Solid Silver feature (triggered by three 50p symbols) used to be able to award 50p. I wanted the minimum award to be £1 while leaving the feature start, lamps, animation, and the rest of the payout logic untouched. Two prize tables were patched: Table at $9C28 Table at $9496 All leading 01 entries in both tables were changed to 02. This forces the lowest possible Solid Silver prize to £1. The file is based on the existing checksum-removed master so no checksum is re-introduced. The working version is: Nifty Fifty - Grok - V4 - Solid Silver Min Pound WhatsApp Video 2026-10-18 at 00.26.25.mp4 NIFTY GROK 4 PROM 1 - 27256.bin NIFTY GROK 4 PROM 2 - 2764.bin
    4 points
  5. this has tonight interested me to look at what i did years ago, it was definitely a ball ache to change the codes manually which resulted in burning a useless chip that wouldn't work in a machine and of course just loosing the cost of the chips which are becoming more difficult to find. so I have started with AI tonight to do a program which askes for the code needed and insets in into the right place in my original code. this would then make it much easier to produce correct chips as there is no where to get them made these days. so if needed i may be able to make them in the future
    3 points
  6. I am happy to present to you my MPU 1 Emulation as part of the JFruit Emulator. with thanks to the MPU Mecca for the resources Play Big Apple Play Golden Nudge It Play Lucky Nudge Play Match It Play Match Up
    3 points
  7. Ace System 100 - Early 1980s Clubbers, with thanks to the MPU Mecca for the resources Silver Machine Rainbows End
    3 points
  8. I now have everything i need for this one
    2 points
  9. Does anyone have an Electrocoin BAR-X machine where they can test / give feedback about my prototype reproduction board. The board "Universal 8205" is found in the very early BAR-X machines. You would just need to transplant the eprom's from your board. I'm happy to post to you and provide a return label.
    2 points
  10. I changed the nudge stopper to a maximum of 10 and i thought the CASH PRIZE needed some love so instead of getting a lame dead useless few pence for a feature that takes longer to get i changed it to Give the player more fun.... wow i really like my machine now 3 X REPEATS on the cash prize it holds sometimes on the SKILL as well. trust me it dont always give this much but it makes the CASH PRIZE now worth going for WhatsApp Video 2026-11-12 at 03.02.08.mp4
    2 points
  11. Does anyone have any other Summit Coin roms ? I Have Ultimate Nudge already, I am got the tech running on my JFruit emulator. If you are interested you can try it at Click to Play Ultimate Nudge
    2 points
  12. Gentlefolk, Thank you for your interest in the removal of the Royal Exchange gamble block. It's encouraged me to post a similar document detailing how I did the same for Stake Up (and Multiplay) about six months ago, for all those who are interested in the inner workings of these machines. They made no effort to consider what you would win if your double-or-nothing gamble succeeded; they were, quite literally, a random 50-50 win or lose. The programmers were probably happy with this as the gambles were limited to £10 so nothing too calamitous would happen. With the new ROMs, of course, it could discover that it has paid £100! These were MPU4 machines and they used Motorola's 6809 code. Although this was built on the 6800 code which was used for the MPU3 machines, it is an order of magnitude more difficult to fathom. Do please bear this in mind if you look through the attached document; it is very much written for coders! Many thanks again for your interest and comments, Bernard STAKE UP AND MULTIPLAY GAMBLE BLOCK REMOVAL.docx
    2 points
  13. Thank you for posting, this is a very interesting read and extremely informative.
    2 points
  14. ****************************************** Lucky Horseshoes by Pete Walton ****************************************** Manufacturer - JPM (1978, drawing 1534) Stake - 5p, 2 plays 10p or 10p token Jackpot - £1 (paid in tokens) ****************************************** Shortcuts... 7 - Enter 5p 8 - Enter 10p 0 - Enter 10p token 9 - Enter 50p for change 1-3 - Holds X - Hold cancel Space - Start (and feature start) ****************************************** Artwork redrawn from photographs of the machine; Circuit from JPM's wiring diagram 1534. ****************************************** With thanks to the MPU Mecca for the resources Lucky Horseshoes.zip
    2 points
  15. Posted 2 minutes ago · IP (edited) Brenco - The Mint (Electro Mechanical) ****************************************** The Mint by Pete Walton ****************************************** Manufacturer - Brenco Stake - 2p one play, 10p five plays Top award - 25p Gold award token ****************************************** Shortcuts... 7 - Enter 2p 0 - Enter 10p 1-3 - Holds M - Mint Space - Start ****************************************** Artwork redrawn from photographs of the machine; reel strips from photographs of parts of them. Circuit from Brenco's schematic and service sheets; cam timings designed. ****************************************** Thanks to the MPU Mecca for the Schematics Download for MFME The Mint.zip or play now in JFruit
    2 points
  16. 2 points
  17. Yes i would love to have met someone who programmed them. My son designs games for children online and he has a programmer that makes the software. I am pretty sure i was told 20 years ago that the same guy that designed both SMASH AND GRAB and BIG SHOT moved to the states. There was also easter eggs programmed into alot of these so the programmers would go around the country if they lost their jobs and canned them. I think i heard an ACE prgrammer got caught out. Would have loved to have been about then. I was only 14 when sag came out , i was in the industry but was told i would never learn how to break into these programs. I said "HOLD MY BEER"
    2 points
  18. Its sounds good bernard but if you remove the gain code then what would happen on unlimited nudges 🤔. Id hate to fluff the jackpot and then think it doesn't matter as gain will nudge the bars in but, without the gain obviously this isnt possible unless its a different bit of code for the unlimited nudge gain .
    2 points
  19. Thank you. I appreciate it's tough going but I hope it will be useful for someone. These gambling blocks seem to annoy everyone these days! Back in the day, they probably saved a lot of people some money 😄
    2 points
  20. Ok I am unable to get SMASH AND GRAB glass, so I did the next best thing. I programmed a SMASH N GRAB program so the bulbs go into the bell in the machine "HIT THE TOP" and not the pig, and the bulbs go in a linear number order and dont just drop in The trade exchange (4th button), I have made it share the HIT OR MISS feature Button (both switch and lamp) As SAG V1 is a 3-pound jackpot and my glass is 4 pound i have programmed SAG V1 HYBRID to be 4 pound with 2 pound trade exchange. Watch it to believe it lol Removed the Checksum and the character, so no security boot-up alarms
    1 point
  21. That would take me a couple of months to sort out
    1 point
  22. Good it's got better. I'll give it a go yeah but who knows if I'll land better results. I'll pm my address.
    1 point
  23. Heating the eprom did help recover some more data, but it's not a totally clean read. Claude has looked at the data and said it's the best set of reads yet with the die heat soaked for around 10-15 minutes at 60-70 degrees. I can send you the chip if you want to have a go at reading it? At this point, I've done as much as I can do with it. The rom doesn't pass checksum and so won't run but it's better than the first dump I did. rolatop_best_read_galep_heated.bin
    1 point
  24. Hopefully it will be up and running in a couple of days,, the cab isn’t the best but let’s see what I can do ,,
    1 point
  25. One weird arcade in New Brighton, by the Marina had 2 of these. And yes, they are very additive. No tokens, but 2p play the version I played. Totally dark though, no flo tubes, which made it a bit more spooky. I thought I was dreaming this, but very happy this has become emulated eventually Statto
    1 point
  26. think the resources probably came from you - Some good pics might let the likes of Pook create a nice DX
    1 point
  27. Great to see electro mechanical machines in the releases. I have the actual machine
    1 point
  28. ****************************************** Super Chance by Pete Walton ****************************************** Manufacturer - JPM (1974) Stake - 5p, 2 plays 10p Jackpot - £14 (£28 on super odds) ****************************************** Shortcuts... 7 - Enter 5p 0 - Enter 10p 9 - Enter 50p for change 1-4 - Holds (while the hold lights are lit) X - Cancel C - Press for normal win G - Press to gamble Space - Start ************************************************ Artwork redrawn from photographs of the machine; Circuit from JPM's wiring diagram (14/7/74). ************************************************ With thanks to the MPU Mecca for the Resources Super Chance.zip
    1 point
  29. Hi all . Had to creare a new account as I couldn't get in with my old details , and I couldn't see any way to contact admin . Hopefully I'll get back in to my old account . Sammy
    1 point
  30. Some more information. I asked Claude to patch out whatever the code was checking for which was preventing the ROM from running. It turns out that the reason the game won't run is because the code is corrupted. So the ROM dump I posted here is bad. Part of the EPROM has rotted and the data is lost. The sound ROM is good. The machine was used on a canal boat and the humidity and close proximity to water has like damaged the EPROM. Claude was able to salvage 80% of the game code but it's not enough to make a good dump. I tried giving Claude another ROM by Eurotek Designs in order to re-build the missing data, but the game is too different and doesn't share any code with Rol-a-top. So until a good dump turns up or I can find another machine, I can't get this machine working. Paul
    1 point
  31. Hi, We never did anything with it, did you want for free? Just need to collect before 15th November , pref before in Princes Risborough, Bucks.
    1 point
  32. Thank you very much. I'm delighted you enjoyed it.
    1 point
  33. Great to see all these electromechanical releasees. Many thanks Pete.
    1 point
  34. This is an Electro Mechanical Clubber from 1976 called The Gambler from the long defunct Automatic Fruit Designs Ltd. Thanks to the MPU Mecca for the Schematics Manufacturer - AFD Timer settings - 21-9-76 Stake - 5p, 2 plays 10p Jackpot - £40 (super odds) ****************************************** Shortcuts... 7 - Enter 5p 0 - Enter 10p 9 - Enter 50p for change 1-4 - Holds X - Cancel C - Collect G - Gamble Space - Start ****************************************** Download and play in MFME The Gambler.zip or play right now in JFruit
    1 point
  35. Great work Pete, superb to see this tech running!
    1 point
  36. I am looking to improve my Summit Coin emulation. I have everything i could find on this site. Ultimate Nudge is working the best of them so far I particularly need information on any Sound Boards used. Play Ultimate Nudge Play Nudge Accumulator Play Supershot (Dutch) Play Push Over (Video Fruit) These are in various states of emulation so if you can help with anything that would be awesome
    1 point
  37. 1 point
  38. Good for you! It's not easy and requires a lot of time and effort. They'd certainly not be far wrong if they calculated that there would be hardly any people with the determination to persist!
    1 point
  39. Thanks for this, John. Exactly the same point was made to me verbally only a few days ago. The 'exchange for nudges' option ensures that you don't get a decent win and it doesn't offer it at all if the current win is too high. Ignoring the cherries is, I think, possible as the code stops looking for winning symbols once it finds a cherry. Telling it to stop looking appears fairly straightforward but you would then need to avoid the GAIN code which looks for an alternative when it finds a win. Obviously, it won't find one if the whole point is to ignore the lesser win. That is far more difficult. I'll take a look when I get some time. Please don't hold your breath 😊
    1 point
  40. Hi all... Firstly, I hope you all had a peaceful Christmas and I wish you all the best for the New Year 2026. Sorry for such a long time in posting, but eh, those of you in FME-land who know me will know that is just me. I want everyone to promise one thing this year and that is look after your health - if in doubt, get it checked out! It could save your life. Take care everyone, Daryl x
    1 point
×
×
  • Create New...