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Sir Dunelm Mill QVC

Red Dwarf emulation now possible?

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We all know the Red Dwarf machine didn't even make it into test sites...

 

But there is a curious post here;

 

http://www.fruit-emu.com/forums/topic/50833-red-dwarf-fruity-from-red-gaming/

 

 

We have the roms for this machine but with them being Red Gaming they don't run in any current emulator.  Interesting listening to the sounds though as you CAN load these into MFME ;)

 
Be good to see this running properly!
 

 

So given recent developments would this now work if someone could do the artwork from this appalling only record? Someone out there MUST have got a better photo when it was at some convention on freeplay?

 

fruitmac.jpg

Edited by DJ Bez

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I love Red Dwarf, never played this machine but I imagine it will now be a runner, the sound package should be decent enough.

 

Have you tested the roms in the new emulator?  I think the CHR and everything is done automatically so should be able to see if it works at least.

 

J

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I haven't done anything I'm afraid, I know next to nothing about FME and with so much other stuff going on probably won't be able to start any day now!

 

I guess it was more a question of 'is the problem that was there in March now gone' which it looks like it has, great!

 

I'm sure some fan out there will have copiously photographed the machine when it was on display at the convention, just a case of finding them I guess...

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Awesome! Finally great to be able to play this after all these years.

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You might have corrupted the .gam file, just download it again

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Sorry, yes that's exactly what it was, so I deleted my noob post pdq...

 

Am currently having foolish visions of burning the ROMs and trying to convert an actual MPU5 machine into a real life Red Dwarf...

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No worries. They would be foolish unless you can find the right PIC chip for the game card

Edited by Jeeves

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No worries. They would be foolish unless you can find the right PIC chip for the game card

 

Ah right, how come the emulation works then?

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Sorry, yes that's exactly what it was, so I deleted my noob post pdq...

 

Am currently having foolish visions of burning the ROMs and trying to convert an actual MPU5 machine into a real life Red Dwarf...

 

pic chips can be made for mpu5, just need the 4 digit code it uses

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Anyone know where about's the code is in the software other than it written on the top of the pic chip?

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It's displayed in the emu config once it's running.

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Im quite new to all this new fangled MPU5 stuff. I left PCP when MPU5 was still fairly rare to be seen in pubs etc... haven't worked in the industry since and only rediscovered this great hobby a few months ago.

 

Whats the purpose of the PIC, Im guessing it doesn't stop cloning very well if it’s just a 4 digit PIN code that's easily read off??

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The purpose is to stop cloning, the code isn't a secret, sometimes it's mentioned in the release notes. But the machine won't work unless that code is transmitted back to the MPU5 serially on request.

The pic also reads and sends the DIP config, Stake/Prize key settings and the state of the Test Button and can also contain a real time clock.

 

The code in the PIC is protected so can't just be read, but there are ways it can be retrieved if you know how or are prepared to pay to have it done.

Edited by Jeeves

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It's displayed in the emu config once it's running.

 

ah right I only deal in the real fruit machines, would not know where to start in emulators

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what is its code? I will see if i can make the real physical pic chip

 

yeah recreating it would be good!! would like to see that!!

Edited by ghost of andrew96

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Was thinking could make lamp mask from mdf...

 

Digital print for artwork

 

Assume the flat spinning number wheel is a relatively standard part.

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