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MFME v6.0 Release Thread


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#101 Wizard

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Posted 23 January 2018 - 07:24 pm

great news whats the chr numbers for this ? yes we have the soundroms :-)

 

Here is the .chr file. Just load it in the Character File Editor and restart the game. Make sure you select BWB for the chr type in config. You'll find it locks up on Seeking LinkJpot though:

Attached File  sinbad.rar   104bytes   5 downloads


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#102 spiderman21982

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Posted 24 January 2018 - 09:57 am

Great what about cup final and olympic gold will your fix work by these too? Both stuck on seeking link jackpot.

#103 Wizard

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Posted 24 January 2018 - 10:10 am

Should do, I don't have them to try


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#104 spiderman21982

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Posted 24 January 2018 - 12:49 pm

Should do, I don't have them to try


pm d you the roms

#105 gordon

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Posted 24 January 2018 - 06:04 pm

Here is the .chr file. Just load it in the Character File Editor and restart the game. Make sure you select BWB for the chr type in config. You'll find it locks up on Seeking LinkJpot though:

attachicon.gifsinbad.rar

Many thanks



#106 gordon

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Posted 24 January 2018 - 06:16 pm

Sinbad is now running, chr needs entering by hand on these. I also added some fixes around the lockup when its "seeking linkjpot"

 

Do we have the sound ROMs for this?

You have all soundroms in the PM end of the last year. Olympic Gold, Excalibur, Sindbad, Cup Final

 

You have all soundroms, end of the last year PM. (Sindbad, Excalibur, Olympic Gold, Cup Final)


Edited by gordon, 24 January 2018 - 06:17 pm.


#107 Wizard

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Posted 24 January 2018 - 06:33 pm

You have all soundroms, end of the last year PM. (Sindbad, Excalibur, Olympic Gold, Cup Final)

 

ah thanks for the reminder :)

 

Cup Final now working.

 

Do you have the sound ROM's for Cyber Casino by any chance? That's now running too


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#108 gordon

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Posted 24 January 2018 - 08:51 pm

:(  no sounds from Cyber Casino



#109 Wizard

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Posted 24 January 2018 - 10:56 pm

That's a shame, still all the German BWB's are now working :)


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#110 wayfinder

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Posted 05 February 2018 - 06:49 pm

Thanks Chris, only just seen this!


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#111 Kev

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Posted 13 February 2018 - 01:47 am

First of all let me wish every Mecca member a Merry Christmas and a Happy New Year!

 

Here is the next release of MFME, I have named it v6.0 due to the number of changes/fixes it contains.

 

To install just unpack the contents of either the win7/10 or XP rar file to a home folder, something like c:\MFMEv6.0 etc

 

This version relies on having the DefaultSounds and DefaultMasks in the same folder as MFME itself rather than the game folder like the previous versions.

 

There is a changelist included which I think covers all the important stuff, there may be additional changes that I forgot to include.

 

In this release when you load a game, it will always open the notes file ( if it's not empty ) and also an optional bmp image, just press space to dismiss them.

 

I have included an option to "Publish layout" which will lock the Caption and Notes in the .fml file and prevent any further editing, so be sure to save a copy for yourself before commiting.

 

Also bare in mind this release will *not* load .dat files, so use v5.1 to save any layouts still in the old .dat format to the .fml format.

 

If you are installing MFME for the first time, please make sure to also install the DirectX runtime (June 2010) from here:

 

https://www.microsof...ls.aspx?id=8109

 

Enjoy

 

attachicon.gifMFMEv6.0-Win7.rar

 

attachicon.gifMFMEv6.0-XP.rar

 

 

Goodness me it's been so long since I've been active in this community I didn't even know you were still developing MFME. Great to see the emulator is still alive. Going to get back in to this again I think, feeling nostalgic.

 

Thanks. ;)

 

 

-Kev


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#112 Danno

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Posted 04 April 2018 - 12:50 pm

Not supported atm, I can't second guess every possible configuration. I'll add it in the next release.

 

 

In this example "Upstairs n Downstairs"

 

 

D15? Which machine uses that?

 

 

Hi Wizard,

Haven't got access to a PC to run it at the moment but remind me please how is the motor mech reverse relay activated on output D15 on Black Box Tech?

 

 

Hi Chris,

Did you manage to incorporate this in 6.1 I can't see it??

Also is the forth reel fixed in Black Box

 

Thanks


Wanted - Bell Fruit Black Box Schematics, Manuals, Flyers Tech Docs please.




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