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BF74

Mecca Supporters 2019
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Everything posted by BF74

  1. BF74

    De-Decimalisation

    Yes there is a white cabinet version and a penny spinner was around about the same time
  2. BF74

    repeater deluxe

    It would be a pre decimal machine, the description says late 70s, early 80s but in fact it's a converted late 60s early 70s. Compared to other games from that era,The top right hand cash slot would be for old 6d (2.5p) & 2 shilling (10p) coins, the left slot was originally a token slot and expect it was token payouts. On the top glass where it has the 2p for credit label was the window for a credit counter, whether that is still in situ behind the label will only be known with a look in the back.
  3. BF74

    Noisy electromechanical machines

    depending what machine it is, Bell Fruit machines usually have a diagram inside the back door showing the location of all the timers. variator times should normally be located on the main panel of relays in the lower shelf in the machine, if you could possibly upload a picture of your machine could help quite a bit in pointing out these parts.
  4. BF74

    Noisy electromechanical machines

    Basically,The Variator is a timer motor controlled cam which basically stops the reels from running in a sequence. Variator or scrambler described on some schematics cam is made in raised steps of unequal size, It these steps that the cam switch rolls over and in turn causes the switch to make and break a circuit. This circuit is connected to the main game control timer. The main game control timer has a 3 second revolution so without the variator it would normally take it 3 seconds to complete it's 360 degree in every game cycle. Once the start button is pressed and the main control timer sets off on it's cycle and the game begins,Just before the reel solenoids lift to let the reels spin the switch running on the variator cam takes control of the circuit to the main control tmer motor. Because of the make and break action or the variator cam switch, the circuit to the control timer motor is now switched with an on/off action as the variator cam turns. It's during the reel spin and while the variator has control of the circuit that the control timer motor cycle is increased anywhere between 3&5 seconds. It is this difference in the rotation time of the main control timer that in turn makes the difference in the release point of the reel solenoids.This is measured in m/sec but enough to stop the reels running in sequence. The variator returns control of the main control timer to finish it's cycle once all three reels have stopped......... The variator timer does not always have red cam or wheel looking thing it can be any colour depending on which components the manufacturer used. the example above is from a Bell Fruit Timer It may have more than one cam fitted but nearly always a small single motor unit separate from the larger units. If you have a timer that runs constantly when machine is switched on before credit then that should be your variator.
  5. BF74

    Noisy electromechanical machines

    As all electro machines have many motors, timers, switches, relays and solenoids, from the start of the game until finish they make nothing else but noise. Some manufacturers built their game having the variator run from switch on rather than game start so you will here that constant clicking noise as long as the machine is switched on. The noise only increases as the game is played with the many components running to give the player a game on each press of the start button. this is a sign that all is well and every click of a switch and noise of a motor running means that they are doing what they were meant to do, As Brigham said you get used to every sound and eventually you will know if something is not right but more usual because the machine relies on all the components to run together it just won't work and in most cases probably won't work again until the fault is found and rectified. Not only does the game running makes noise but then once a win is payed out the noise is ramped up considerably. Bell Fruit especially and a couple of other manufacturers fitted payslides that operated on mains 240vac so when one of those pays out it makes quite a racket then add the great sound of many coins dropping into the pay cup you know you are playing an electro machine. To add with Fruit 58s statement, these machines were designed for commercial work only and sited in pubs and clubs back in that era, the noise was much reduced that is until a payout when everyone could hear if a player just had a good win. In a home surround then they become a noise box so those that like peace and quiet then I don't think an electro is the type of machine to collect. These old machines were designed and built for a very short working life and really should not still be around but some have escaped the land fill and so lucky to be here with more and some quite rare examples still surfacing today. Not everyone's cuppa I agree but many with me like these old machines and pleased to find a few not only still around but collected and loved by so many.
  6. BF74

    Brenco money bank machine

    Can you post some pictures of the inside workings of your machine please and it might be a bit easier to point out the units to look at?
  7. BF74

    Golden Cherry/ Plum Crazy.

    If replacing the relays fails to cure the problem the another point of interest to look at. There have been different Cam Switches used on a mixture of BF games on the main control timer to keep the credit relays energised, cs2 with it's own relay, cs7, cs8 with it's own relay and even cs10, Depending on how or even if they have utilised the four relay credit system on this machine. Quite possible for a spade connector on one or more of the main control timer cam switches are loose or a switch is beginning to fail.
  8. BF74

    Golden Cherry/ Plum Crazy.

    Normally a credit counter was used for more than 2 credits as without it then a relay will be required for every credit and why most electro's have a 2 credits which consists and labelled on the back door diagram as a 2 credit relay and a credit relay for the single credit...Unfortunately I don't have a back door diagram but if it's using relays then expect 4 to be used. 1 to hold each credit. on 10p credit the 4 should lock in and as each game played and the main control timer makes one complete cycle and in turn 1 relay should drop out until the last credit cancels the last relay stopping anymore games being played.
  9. BF74

    Bellfruit big deal sys85

    20p stake on club machines was already in use in 86 Nick but only £100 jackpot until 87
  10. BF74

    Bellfruit big deal sys85

    The new stakes and prizes were announced in December 1986 to take affect in 1st January 1987...AWP increased from £1.50 cash £3 tokens to £2 cash £4 tokens... Club machines from £100 jackpot increase to £150.
  11. BF74

    Bellfruit big deal sys85

    Just to add, Jackpot from 1987...
  12. BF74

    Bellfruit big deal sys85

    Big Deal from 1986....
  13. BF74

    De-Decimalisation

    The original top payout was 12 in a white circular decal or 1 shilling ( 5p in todays money), the conversion as you say was just the coin mech and payslide and the top decal but none of those conversions were from BFM, they would change the reel bands and glass for new. Once converted to decimal coinage the maximum payout at the time was 10p cash so the hence the 10 decal The penny badge above the coin mech is original Bell Fruit which is the same in any coinage used old or new but, Operators are the culprits for the conversions, sticking symbols over the top of the reel bands and wiring alterations but you are right they would have been doctored to reduce the % payout. Do you have both Penny Targets Red and Blue?
  14. BF74

    Bell fruit Valentine

    BFs first Black box club machines although they still held on to some electro parts, The old reel units with reel stop solenoid assemblies and electro reel motor but opto board, no brass wipers and studs.
  15. BF74

    Bell fruit Valentine

    Yes Valentine had Nudges, Holds and hold after win, Half gamble options. Wins were doubled if corresponding symbols were lit on the centre panel. 10p Play it's sister machine Sweetheart was the 5p version.
  16. BF74

    Penny Nudger help needed!!

    Here is a link to some spares on eBay now.. https://www.ebay.co.uk/itm/Vintage-Fruit-machine-parts/202516115510?ssPageName=STRK%3AMEBIDX%3AIT&_trksid=p2060353.m1438.l2649
  17. BF74

    12v meter alarm on my Barcrest Lucky Strike

    On the subject of checking all the meters, is the cash refill meter in the top of the machine still connected or even still there.?
  18. BF74

    Penny Nudger help needed!!

    It's possibly one of two Cam switches on the main control timer.Cs12 and Cs8. Cs12 removes control from the variator returns the control timer motor back to it's 0 degree start position. Cs8 via the Cs8 relay temporarily removes and restores the 0volts to the main control timer motor just before it completes it's full cycle. As 1pA/B relays are in situ in front of the main control timer wiring, it's possible a spade connector is very loose or one of these cam switches are starting to fail.Moving the relays may have pulled on the wiring making the contact again. as the nudge and payout caused the same fault it may be just the vibration that broke the contact again. Every spade connection must be tight and should not easily slide off the switch, they should need some pressure to disconnect them. If a connection is loosely fitted then it is possible for a cam switch not to operate. Looking at the door diagram then the main control timer is the one at the front with the grey cover removed, the cm switches are numbered 1 to 12. Number one being nearest the motor end and count along to cs 12 which is at the other end, cs 8 is 8 switches along from the motor. Check the security of all wires to these two switches. two adjust the reels position just loosen those two wing nuts holding the clamps and the whole reel mech will be able to move, just adjust till it's right in the window and clamp the wing nuts finger tight.
  19. BF74

    Penny Nudger help needed!!

    I'm looking that they have used the old token mech side for the 1p coins which was probably 1 token/credit and would be ideal for the 1p, just change the mech over and as the token side used the refill they may have kept that to use to refill 1p coins if it run empty. Just in case I ask to look at the refill switch by chance it's putting credits onto the refill meter ( Buzzing sound) rather than the credit relay.
  20. BF74

    Penny Nudger help needed!!

    Check this switch, the lever on the lock should be keeping the arm pressed on the switch to keep it closed
  21. BF74

    Penny Nudger help needed!!

    Exchange 1pA relay with 2p relay and 1pB with 10p relay
  22. BF74

    Penny Nudger help needed!!

    I would still go for the coin switch, although the coin is striking the switch the wire might not be pushed far enough by the coin before it drops into the tube which is why I suggested operating the switch by hand... when you turn the machine on do all the coin mech lockout arms open (the bars across the coin mechs which prevent coins being inserted when machine is either switched off or in credit )?
  23. BF74

    Penny Nudger help needed!!

    If the 50p change is working then all not that bad, Could just be the 1p coin is not striking the coin switch fully as it exits the coin mech at the back. Try clicking the 1p coin switch by hand and see if it works.
  24. BF74

    Reels keep spinning

    my nope reply was to your question to should it be put somewhere else.
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