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Showing content with the highest reputation on 09/16/19 in all areas

  1. Oh alright then.. Southport Pleasure Land, had 3.5 arcades (The 0.5 arcade, was all video machines). The middle arcade was an old building with corrugated clear plastic placed on the roof to let the sunlight in. The place was dazzling to say the least (and very hot..the sliding doors at both ends where always open) And had some of classics in there. One end of the arcade had 6-7 old em pinballs, the other end had a load of midway / stern em video machines. In the middle was all the BFM machines. Over the years they had £2 black box fireball, triumph. However my memory is better towards the end of the 80’s. I’m walking along the rows, that were set at 45 degree angle, never worked out why. Temptation, Silver Bell, Dragon, Jokers Wild, Superpots. Number 1, loot shoots, super shot, cat and mouse etc. I spent most of my time and money playing jokers wild, and superpots. It just seemed a lot easier, quicker, and better to play than JPM stuff of the time. Memory fades here..not sure if the cash pots repeated. I recall a 9 way win triggered a feature. The arcade had a load of one arm bandits on 1 and 2p play. Brenco machines, some that where quite tall..40p jackpot. And a giant machine called Big Ben. Great for small kids!! Anyway..I do remember several times that I was the last one in the arcade, being 16-17, I didn’t care..my parents did though!! Statto
    4 points
  2. £10 on the blue silks. Always love a bet on the Gran National
    2 points
  3. 2 points
  4. Following on from the Clubber i did of this back in April comes the Awp Dungeons & Drag Queens. Thanks goto the rom uploader Ady for the flyer Wizard for mfme's abilities to lamp quad masks Shortcuts are- Start = Spacebar Exchange = E Collect = C Holds = 1,2,3 Cancel = ` Take Cash Stack = T Take Features = F Shuffle = S, - Take = H £££'s in = 0 Enjoy and Happy Gaming!!! layout re-uploaded due to incorrect lamp no's Dungeons & Drag Queens £25 Dx v2.zip
    1 point
  5. Instead of picking random positions and making the reels seek them, I was approaching this in a more mechanical way and assigning spin times for each reel. Reel 3 spins longer than reel 2 and so on. Working literally eliminates other problems like dealing with randoms that are unrealistic positions (such as 2 steps further on), which would look very odd and if a reel is held, I just need to shift the spin times to the reels that are not held. I also need to maintain the true position so any behaviour (nudges, holds) put the reels in the actual position, so the randomness is maintained on inherited randomness + interaction. Because I started this off initially with an actual reel model spinning, I'd already worked out a virtual stepper of 18 degrees per fruit, so stepping .36 degrees per frame with say, random(18,36)*5 will always land on a fruit of course but the other reels have a longer possible spin duration; reel 2 will be say, Reel1SpinTime+(random(12,18)*5). I can shift the spin times along towards reel 3 depending which reels are held - if reel 1 and reel 2 are held, then reel 3 gets reel 1's spin time. If reel 3 is held, then I just set the spin time to zero. This seems to behave aesthetically the way I recall the machine working - including the reel 2-3 lag being shorter than the reel 1-2 lag. I only added the 3 x melon and 3 x pear AI nudge check up to that point, as the next order check would be for 3x JPM which requires a variation due to the 3x3x3 win position. (Plus I'd had enough for one evening at that point and was keen to see the AI nudge effects). The way I've done it means that say, a 20 fruit reel doesn't get an average spread if you have a particular preference for holding certain items. This way, an identity or personality of the machine could be learned by the player, that can be set or controlled by config for instance, that made for a different weighting for certain reels. On reel 2 and reel 3, several of the positions land 1.5x to 2x more or less frequently than others, which I can use for weight balancing at some point - hence the tweaking of the reel spin function.
    1 point
  6. Here you go ben, the green wire on the right is attached to the shorting link. I don't understand why on two machines mine are not resetting though. Only on the rear door, the front door does nothing.
    1 point
  7. Here's some video snippets of play on my visit to Reelfruits Bognor Regis on saturday
    1 point
  8. 1 point
  9. Thanks so much for that. I think I've got it all sorted now. Basically it's just in place of reel 4, one motor drive and one sensor. Next step is to try it on the actual board. Fingers crossed that's my error 99!
    1 point
  10. 1 point
  11. Looks like a real lovely sys85 game stef .well done for getting it .didnt think it was your your type of thing .
    1 point
  12. You most certainly do, once you have used good liquid flux you will see you can't beat it, flux in the solder is all very well but there really is not enough of it, as you might know leave the iron on the joint a bit to long and the flux disappears and when you remove the iron you get solder peaks! use liquid flux and the solder flows much better on the joint covering it all so well and really helps make the joint look original, IPA removes the excess when you want to clean up the joint. but each to there own! see above answer, hope this helps
    1 point
  13. Nice one,but if using leaded you dont need this.Im still using a large roll of solder i nicked from work 15 years ago.well i had 2 but now on the second.
    1 point
  14. I did manage to get this last week, some proper liquid flux used in the industry, its now out of date but nothing wrong with it! If anyone has a small empty flux container then you can have some free just send me your flux bottle in a stamped addressed envelope and you can have some, this IS the flux you need! it is good stuff!
    1 point
  15. Thanks for the press release Ron 1985 :-0 , lovely colour flyers Rich blimey is there anything you guys dont have :-0 quick attract mode vid on YT ..will do a proper playing when i get 5 minutes 😉
    1 point
  16. As promised card cash v1.0.bin I also banged in Pooks layout, thanks for the WDX Dave! cardcashwdx v1.0.zip
    1 point
  17. good job there was not a printing error on that last word where the F was missing!
    1 point
  18. The runners game would be this machine...
    1 point
  19. Thanks for the pic. Obviously not a club machine, came out around the same time as I started gambling on the machines but everything around our way was Bell Fruit. Either SNGs or the earlier instant nudge ones. I remember one machine in a local cafe where the feature was something to do with pressing the reel buttons to spin the reels and try to get the pictures of the runners on a running track on the pay line. If you managed to get all three on the payline within 10 seconds you got a massive 30p. The jackpot seemed hart to get, I never achieved it and I never saw anyone else win it either.
    1 point
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